The RPG to generate a Progress Bar for source files
*====================================================================*
* Progress Bar *
*--------------------------------------------------------------------*
* *
* 9/00 Booth Martin, created program *
* *
*--------------------------------------------------------------------*
FUtl4020D cf e WorkStn
*---------------------------------------------------------------------
D TimeStart S T
D TimeNow S T
D TimeHMS S T TimFmt(*HMS)
D TotalSecs S 9S 0
D TimeHMSa S 8
*
D CurrentRec S 7S 0
D TotalRecs S 7S 0
D PCT S 3S 0
*
* play stuff
C Eval TotalRecs = 2000
C Time TimeStart
C dow CurrentRec < currentrec =" CurrentRec" pct =" CurrentRec" prgbar =" '"> 5
C Time TimeNow
* Time elapsed so far:?
C TimeNow SubDur TimeStart TotalSecs:*S
C Eval TotalSecs = TotalSecs/pct * (100 - pct)
C T'00.00.00' AddDur TotalSecs:*S TimeHMS
C MoveL TimeHMS Tmp20 20
C Move 'remaining ' Tmp20
C Move Tmp20 PrgBar
C End
* Set the RI placement
C* EVAL pct = (CurrentRec * %size(PRGBAR))/TotalRecs
C EVAL pct = (CurrentRec * 74)/TotalRecs
C If Pct > 0
C EVAL %subst(PRGBAR:pct:1) = x'21'
C Write FMT01
C End
C EndDo
C EVAL %subst(PRGBAR:74:1) = ' '
C Exfmt FMT01
C eval *inLR = *on
* ---------------------------------------------------------------------
The DDS Source (display file source code)
A*%%TS SD 20000914 162243 BMARTIN REL-V3R7M0 5716-PW1
A******************************************************************
A*
A* DISPLAY FILE ID - Progress Bar Window
A* DISPLAY FILE NAME -
A* DATE CREATED - 9/00
A*
A******************************************************************
A*%%EC
A DSPSIZ(24 80 *DS3)
A ERRSFL
A R FMT01
A*%%TS SD 20000914 162243 BMARTIN REL-V3R7M0 5716-PW1
A TEXT('A displayable Progress bar')
A OVERLAY
A WINDOW(22 2 1 74 *NOMSGLIN)
A PRGBAR 74 O 1 1DSPATR(RI)
A COLOR(RED)
A R DUMMY
A TEXT('PREVENTS PREVIOUS SCREEN FROM-
A BEING CLEARED')
A ASSUME
A 1 9' '
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